---
title: "Creating Interactive Virtual Acoustic Environments"
authors: ["Lauri Savioja", "Jyri Huopaniemi", "Tapio Lokki", "Riitta Väänänen"]
year: 1999
venue: "Journal of the Audio Engineering Society"
arxiv: null
doi: null
source: "https://www.aes.org/e-lib/browse.cfm?elib=12089"
topics: [auralization, interactive, virtual-acoustic]
seed_rank: 1756
seed_batch: "audio-harvest-2026-09-09"
reviewed: "2026-09-09"
pool: "realtime"
relevance_score: 9
lineage: interactive-sound-propagation
cites:
  - title: "Fundamentals of binaural technology"
    url: "https://doi.org/10.1016/0003-682x(92)90046-u"
    year: 1992
    arxiv: null
    doi: "10.1016/0003-682x(92)90046-u"
see:
  - "1741-framework-for-real-time-auralization-in-architectural-acoustics"
  - "1682-fundamentals-of-binaural-technology"
  - "1761-reducing-the-dispersion-error-in-the-digital-waveguide-mesh-using"
---

# Creating Interactive Virtual Acoustic Environments

## One-sentence takeaway

Savioja/Huopaniemi/Lokki/Väänänen 1999 JAES: the classic interactive virtual-acoustic *pipeline* (model, spatialize, binaural/VBAP) from Helsinki.

## Why it matters here

End-to-end VE audio before GSound/Triton. Anoptic historical architecture: DWM/FDTD or GA → spatializer → headphones. JAES 1999, elib 12089, no DOI in harvest.

## Key ideas

- **System paper.** Creating interactive virtual acoustic environments.
- **Aalto names.** Same group as ART, beam tracing, DWM dispersion.
- **JAES 1999.** Harvest auralization / virtual-acoustic.
- **Interactive, not offline CATT.**

## Caveats

1999 DSP. AES e-lib. Algorithms superseded; keep for the pipeline. Not MagLS.

## Links

- HTML: https://www.aes.org/e-lib/browse.cfm?elib=12089
