---
title: "Modeling Pigmented Materials for Realistic Image Synthesis"
authors: ["Chet S. Haase", "Gary W. Meyer"]
year: 1992
venue: "ACM TOG"
arxiv: null
doi: "10.1145/146443.146452"
source: "https://doi.org/10.1145/146443.146452"
topics: [subsurface-scattering]
seed_rank: 1332
seed_batch: "sss-translucent-2026-08-25"
reviewed: "2026-08-25"
pool: "graphics"
relevance_score: 7
lineage: subsurface-scattering
cites:
  - title: "Ein Beitrag zur Optik der Farbanstriche"
    url: "https://www.graphics.cornell.edu/~westin/pubs/kubelka.pdf"
    year: 1931
    arxiv: null
    doi: null
see:
  - "1260-ein-beitrag-zur-optik-der-farbanstriche"
---

# Modeling Pigmented Materials for Realistic Image Synthesis

## One-sentence takeaway

KM theory enters graphics.

## Problem

Predecessor chain KM31 → Haase92 → Donner05 cite chain. This paper's job: KM theory enters graphics.

## Design

KM theory enters graphics. Lineage: KM31 → Haase92 → Donner05 cite chain.

## Evidence

ACM TOG 1992. DOI `10.1145/146443.146452`. KM theory enters graphics.

## Limitations

Read the cited predecessors before treating this as a drop-in Anoptic shader. Do not claim the library already implements it.

## Implications for Broadside

Anoptic has a forward+ mesh renderer and is betting on FMM+RC 3D GI. Translucent materials / SSS is the missing appearance model for skin, marble, wax, leaves, and interiors. Do not claim they already have SSS.

## Bottom line

Mint this 1992 ACM TOG paper. KM theory enters graphics.

## Links

- DOI: [10.1145/146443.146452](https://doi.org/10.1145/146443.146452)
