---
title: "Interactive Rendering of Translucent Objects"
authors: ["Hendrik P. A. Lensch", "Michael Goesele", "Philippe Bekaert", "Jan Kautz", "Marcus A. Magnor", "Jochen Lang", "Hans-Peter Seidel"]
year: 2003
venue: "Computer Graphics Forum"
arxiv: null
doi: "10.1111/1467-8659.00660"
source: "https://doi.org/10.1111/1467-8659.00660"
topics: [subsurface-scattering, translucent-materials]
seed_rank: 1330
seed_batch: "sss-translucent-2026-08-25"
reviewed: "2026-08-25"
pool: "graphics"
relevance_score: 7
lineage: translucent-materials
---

# Interactive Rendering of Translucent Objects

## One-sentence takeaway

Interactive precomputed translucent objects.

## Problem

Predecessor chain Goesele/Lensch capture+render. This paper's job: Interactive precomputed translucent objects.

## Design

Interactive precomputed translucent objects. Lineage: Goesele/Lensch capture+render.

## Evidence

Computer Graphics Forum 2003. DOI `10.1111/1467-8659.00660`. Interactive precomputed translucent objects.

## Limitations

Read the cited predecessors before treating this as a drop-in Anoptic shader. Do not claim the library already implements it.

## Implications for Broadside

Anoptic has a forward+ mesh renderer and is betting on FMM+RC 3D GI. Translucent materials / SSS is the missing appearance model for skin, marble, wax, leaves, and interiors. Do not claim they already have SSS.

## Bottom line

Mint this 2003 Computer Graphics Forum paper. Interactive precomputed translucent objects.

## Links

- DOI: [10.1111/1467-8659.00660](https://doi.org/10.1111/1467-8659.00660)
