---
title: "Computing the Scattering Properties of Participating Media Using Lorenz-Mie Theory"
authors: ["Jeppe Revall Frisvad", "Niels Jørgen Christensen", "Henrik Wann Jensen"]
year: 2007
venue: "SIGGRAPH / TOG"
arxiv: null
doi: "10.1145/1275808.1276452"
source: "https://doi.org/10.1145/1275808.1276452"
topics: [subsurface-scattering, translucent-materials]
seed_rank: 1329
seed_batch: "sss-translucent-2026-08-25"
reviewed: "2026-08-25"
pool: "graphics"
relevance_score: 7
lineage: translucent-materials
cites:
  - title: "Acquiring Scattering Properties of Participating Media by Dilution"
    url: "https://doi.org/10.1145/1141911.1141986"
    year: 2006
    arxiv: null
    doi: "10.1145/1141911.1141986"
see:
  - "1327-acquiring-scattering-properties-of-participating-media-by-dilution"
---

# Computing the Scattering Properties of Participating Media Using Lorenz-Mie Theory

## One-sentence takeaway

Lorenz-Mie → optical properties for graphics media.

## Problem

Predecessor chain First-principles μs/g for SSS volumes. This paper's job: Lorenz-Mie → optical properties for graphics media.

## Design

Lorenz-Mie → optical properties for graphics media. Lineage: First-principles μs/g for SSS volumes.

## Evidence

SIGGRAPH / TOG 2007. DOI `10.1145/1275808.1276452`. Lorenz-Mie → optical properties for graphics media.

## Limitations

Read the cited predecessors before treating this as a drop-in Anoptic shader. Do not claim the library already implements it.

## Implications for Broadside

FMM+RC is Anoptic's far-field 3D GI bet. Participating-media / SSS is the missing local transport operator inside skin, marble, wax, and interiors. Do not claim they already have SSS.

## Bottom line

Mint this 2007 SIGGRAPH / TOG paper. Lorenz-Mie → optical properties for graphics media.

## Links

- DOI: [10.1145/1275808.1276452](https://doi.org/10.1145/1275808.1276452)
