---
title: "Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin"
authors: ["Norimichi Tsumura", "Nobutoshi Ojima", "Kayoko Sato", "Mitsuhiro Shiraishi", "Hideto Shimizu", "Hirohide Nabeshima", "Syuuichi Akazaki", "Kimihiko Hori", "Yoichi Miyake"]
year: 2003
venue: "SIGGRAPH"
arxiv: null
doi: "10.1145/1201775.882344"
source: "https://doi.org/10.1145/1201775.882344"
topics: [translucent-materials]
seed_rank: 1319
seed_batch: "sss-translucent-2026-08-25"
reviewed: "2026-08-25"
pool: "graphics"
relevance_score: 8
lineage: translucent-materials
---

# Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin

## One-sentence takeaway

Tsumura SIGGRAPH 2003: editable melanin/hemoglobin skin appearance from photographs.

## Problem

Predecessor chain Tsumura 1999 ICA; BioSpec. This paper's job: Tsumura SIGGRAPH 2003: editable melanin/hemoglobin skin appearance from photographs.

## Design

Tsumura SIGGRAPH 2003: editable melanin/hemoglobin skin appearance from photographs. Lineage: Tsumura 1999 ICA; BioSpec.

## Evidence

SIGGRAPH 2003. DOI `10.1145/1201775.882344`. Tsumura SIGGRAPH 2003: editable melanin/hemoglobin skin appearance from photographs.

## Limitations

Read the cited predecessors before treating this as a drop-in Anoptic shader. Do not claim the library already implements it.

## Implications for Broadside

Anoptic has a forward+ mesh renderer and is betting on FMM+RC 3D GI. Skin is the first character-appearance hole: translucent dermis, not another BRDF lobe. Do not claim Anoptic already has SSS.

## Bottom line

Mint this 2003 SIGGRAPH paper. Tsumura SIGGRAPH 2003: editable melanin/hemoglobin skin appearance from photographs.

## Links

- DOI: [10.1145/1201775.882344](https://doi.org/10.1145/1201775.882344)
